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Unity Engine


LoadAssetAtPath

Returns a resource at an asset path (Editor Only).
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

LoadAssetAtPath(string, Type)

Returns a resource at an asset path (Editor Only).
Warning
Removed. Use AssetDatabase.LoadAssetAtPath instead
public static Object LoadAssetAtPath(string assetPath, Type type)

Parameters

assetPath

Pathname of the target asset.

type

Type filter for objects returned.

Returns

Type

Description

Object

Remarks

This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.
Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
This returns only asset object that is visible in the Project view.
Resources.LoadAssetAtPath is deprecated. Use AssetDatabase.LoadAssetAtPath instead.
Note that web player is not supported from 5.4.0 onwards.

LoadAssetAtPath<T>(string)

Returns a resource at an asset path (Editor Only).
Warning
Removed. Use AssetDatabase.LoadAssetAtPath\<T\>() instead
public static T LoadAssetAtPath<T>(string assetPath) where T : Object

Parameters

assetPath

Pathname of the target asset.

Returns

Type

Description

T

Remarks

This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.
Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
This returns only asset object that is visible in the Project view.
Note that web player is not supported from 5.4.0 onwards.