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Unity Engine


autoGenerateMips

Mipmap levels are generated automatically when this flag is set.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool autoGenerateMips { get; set; }

Remarks

When a render texture is with mipmaps (RenderTexture.useMipMap), then by default rendering into it generates all the mipmap levels. The mipmap generation happens automatically only after rendering into this render texture; when active render target is switched to some other render texture.
If you want to render into mip levels manually, or control when mipmap generation happens (via RenderTexture.GenerateMips), set this variable to false. Default value is true.