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Unity Engine


value

Returns a random float within [0.0..1.0] (range is inclusive) (Read Only).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float value { get; }

Remarks

Important: Both the lower and upper bounds are inclusive. Any given float value between 0.0 and 1.0, including both 0.0 and 1.0, will appear on average approximately once every ten million random samples.
See Random for more examples of how
UnityEngine.Random
may be different from other random number generators.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color randomColor = RandomColor(); } // Generate a random color value. Color RandomColor() { // A different random value is used for each color component (if // the same is used for R, G and B, a shade of grey is produced). return new Color(Random.value, Random.value, Random.value); }}