insideUnitSphere
Returns a random point inside or on a sphere with radius 1.0 (Read Only).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Vector3 insideUnitSphere { get; }
Remarks
Note that the probability space includes the surface of the sphere because Random.value, which is inclusive to 1.0, is used to acquire a random radius.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Sets the position to be somewhere inside a sphere // with radius 5 and the center at zero. transform.position = Random.insideUnitSphere * 5; }}