SetShapeRadius(int, float)
Sets the radius of a shape.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public void SetShapeRadius(int shapeIndex, float radius)
Parameters
The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.
The value to set the shape radius to.
Examples
using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Circle to the shape group. var shapeIndex = shapeGroup.AddCircle ( center: Vector2.zero, radius: 0.5f ); // Fetch the Circle shape and validate the radius. var physicsShape = shapeGroup.GetShape(shapeIndex); Assert.AreApproximatelyEqual(0.5f, physicsShape.radius); // Update the Circle radius. shapeGroup.SetShapeRadius(shapeIndex, 2f); // Fetch the Circle shape and validate the radius. physicsShape = shapeGroup.GetShape(shapeIndex); Assert.AreApproximatelyEqual(2f, physicsShape.radius); }}