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Unity Engine


GetShapeVertices(int, List<Vector2>)

Gets a copy of the shape vertices in the PhysicsShapeGroup2D.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void GetShapeVertices(int shapeIndex, List<Vector2> vertices)

Parameters

shapeIndex

The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.

A list that will be populated with a copy of all the shape vertices in the PhysicsShapeGroup2D.

Remarks

NOTE: Because this is a copy, changing the specified shape vertices list afterwards will not change the PhysicsShapeGroup2D.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f ); // Fetch the shape vertices from the shape group. var vertices = new List<Vector2>(); shapeGroup.GetShapeVertices(shapeIndex, vertices); // validate the Capsule vertices (2). Assert.AreEqual(Vector2.down, vertices[0]); Assert.AreEqual(Vector2.up, vertices[1]); }}