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Unity Engine


PhysicsShapeGroup2D(int, int)

Initializes and returns an instance of PhysicsShapeGroup2D. The shape group will be empty and ready for use by Collider2D.GetShapes, Rigidbody2D.GetShapes or manually adding shapes.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public PhysicsShapeGroup2D(int shapeCapacity = 1, int vertexCapacity = 8)

Parameters

shapeCapacity

The initial capacity of the PhysicsShape2D list used to contain the shapes.

vertexCapacity

The initial capacity of the vertices list used to contain the shape geometry.

Remarks

Both the shapeCapacity and vertexCapacity should be set high enough so that new allocations are not required and therefore no garbage collection work is produced.