PhysicsShapeGroup2D(int, int)
Initializes and returns an instance of PhysicsShapeGroup2D. The shape group will be empty and ready for use by Collider2D.GetShapes, Rigidbody2D.GetShapes or manually adding shapes.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public PhysicsShapeGroup2D(int shapeCapacity = 1, int vertexCapacity = 8)
Parameters
The initial capacity of the PhysicsShape2D list used to contain the shapes.
Remarks
Both the shapeCapacity and vertexCapacity should be set high enough so that new allocations are not required and therefore no garbage collection work is produced.