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Unity Engine


GetShapes(PhysicsShapeGroup2D)

Gets all the PhysicsShape2D used by all Collider2D attached to the Rigidbody2D.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int GetShapes(PhysicsShapeGroup2D physicsShapeGroup)

Parameters

physicsShapeGroup

The PhysicsShapeGroup2D to store the retrieved PhysicsShape2D in.

Returns

Type

Description

intReturns the number of PhysicsShape2D retrieved from the Rigidbody2D.

Remarks

Where Collider2D.GetShapes will retrieve all shapes used by a specific Collider2D, this method will return all the shapes on all Collider2D attached to the Rigidbody2D.
For a complete description of how retrieving shapes works, refer to Collider2D.GetShapes.