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Unity Engine


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Unity Engine


mainTexture

The main texture.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Texture mainTexture { get; set; }

Remarks

By default, Unity considers a texture with the property name
"_MainTex"
to be the main texture. Use the
[MainTexture]
ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture. When the main texture is set using the
[MainTexture]
attribute, it is not visible in the Game view when you use the texture streaming debugging view mode or a custom debug tool.
This is the same as calling Material.GetTexture or Material.SetTexture with the property name of the main texture as a parameter.

Examples

// Change main texture each changeInterval// seconds from the texture array defined in the inspector.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { if (textures.Length == 0) return; int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; }}