color
The main color of the Material.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Color color { get; set; }
Remarks
By default, Unity considers a color with the property name name to be the main color. Use the ShaderLab Properties attribute to make Unity consider a color with a different property name to be the main color.
"_Color"[MainColor]This is the same as calling Material.GetColor or Material.SetColor with the property name of the main color as a parameter.
Additional Resources: Material.SetColor, Material.GetColor, ShaderLab: Properties, ShaderPropertyFlags.MainColor.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Fade the color from red to green // back and forth over the defined duration Color colorStart = Color.red; Color colorEnd = Color.green; float duration = 1.0f; Renderer rend; void Start() { rend = GetComponent<Renderer> (); } void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); }}