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Unity Engine


GetHumanPose(ref HumanPose)

Computes a human pose from the avatar skeleton, stores the pose in the human pose handler, and returns the human pose.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule

GetHumanPose(HumanPose)

public void GetHumanPose(ref HumanPose humanPose)

Parameters

humanPose

The output human pose. In the human pose, the bodyPosition and bodyRotation are the position and rotation of the approximate center of mass of the humanoid in world space. bodyPosition is normalized: the position is divided by avatar human scale.

Remarks

If the human pose handler was constructed with jointPaths, it is not bound to a skeleton transform hierarchy. In this case, GetHumanPose returns the internally stored human pose as the output.