Color(Color)
Sets current vertex color.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void Color(Color c)
Parameters
Remarks
In OpenGL this matches ; on other graphics APIs the same functionality is emulated.
glColor4f(c.r,c.g,c.b,c.a)In order for per-vertex colors to work reliably across different hardware, you have to use a shader that binds in the color channel. See BindChannels documentation.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Draws a red line from the bottom right // to the top left of the Screen // And a yellow line from the bottom left // to the top right of the Screen Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Color(Color.red); GL.Vertex3(1, 0, 0); GL.Vertex3(0, 1, 0); GL.Color(Color.yellow); GL.Vertex3(0, 0, 0); GL.Vertex3(1, 1, 0); GL.End(); GL.PopMatrix(); }}