GetOSInstalledFontNames()
Get names of fonts installed on the machine.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public static string[] GetOSInstalledFontNames()
Returns
Type | Description |
|---|---|
| string[] | An array of the names of all fonts installed on the machine. |
Remarks
GetOSInstalledFontNames lets you get the names of all the fonts installed on the machine. These names can be passed to Font.CreateDynamicFontFromOSFont, to dynamically render text using any font installed on the user's OS.
Examples
using UnityEngine;using System.Collections;// A simple UI to display a selection of OS fonts and allow changing the UI font to any of them.public class FontSelector : MonoBehaviour{ Vector2 scrollPos; string[] fonts; void Start() { fonts = Font.GetOSInstalledFontNames(); } void OnGUI() { scrollPos = GUILayout.BeginScrollView(scrollPos); foreach (var font in fonts) { if (GUILayout.Button(font)) GUI.skin.font = Font.CreateDynamicFontFromOSFont(font, 12); } GUILayout.EndScrollView(); }}