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Unity Engine


Initialize()

Initializes the Custom Render Texture at the start of the next frame. Unity calls /Initialise()/ before / CustomRenderTexture.Update /.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void Initialize()

Remarks

You can use /initialize()/ to reset a Custom Render Texture or to execute two passes after each other, where one occurs in /initialize()/ and the other in /CustomRenderTexture.Update/. When you call /initialize ()/, Unity uses the settings the Custom Render Texture has when Unity renders it. This means if you call /intialize()/ more than once when you have changed settings between calls, Unity runs the initialize render multiple times with the last settings you applied. Additional Resources: Custom Render Textures.