Initialize()
Initializes the Custom Render Texture at the start of the next frame. Unity calls /Initialise()/ before / CustomRenderTexture.Update /.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void Initialize()
Remarks
You can use /initialize()/ to reset a Custom Render Texture or to execute two passes after each other, where one occurs in /initialize()/ and the other in /CustomRenderTexture.Update/. When you call /initialize ()/, Unity uses the settings the Custom Render Texture has when Unity renders it. This means if you call /intialize()/ more than once when you have changed settings between calls, Unity runs the initialize render multiple times with the last settings you applied. Additional Resources: Custom Render Textures.