transform
The Transform of the object we hit (Read Only).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Transform transform { get; }
Remarks
If we collided against a collider with a Rigidbody, the transform will be the transform attached to the rigidbody. If we collided against a collider without a rigidbody, the transform will be the transform attached to the collider.