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Unity Engine


rigidbody

The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Rigidbody rigidbody { get; }

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Make all rigidbodies we touch fly upwards void OnCollisionStay(Collision collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce(Vector3.up * 15); } }}