Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


isTrigger

Specify if this collider is configured as a trigger.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool isTrigger { get; set; }

Remarks

A trigger doesn't register a collision with an incoming Rigidbody. Instead, it sends OnTriggerEnter, OnTriggerExit and OnTriggerStay message when a rigidbody enters or exits the trigger volume.

Examples

using UnityEngine;public class Example : MonoBehaviour{ Collider m_ObjectCollider; void Start() { //Fetch the GameObject's Collider (make sure they have a Collider component) m_ObjectCollider = GetComponent<Collider>(); //Here the GameObject's Collider is not a trigger m_ObjectCollider.isTrigger = false; //Output whether the Collider is a trigger type Collider or not Debug.Log("Trigger On : " + m_ObjectCollider.isTrigger); } void OnMouseDown() { //GameObject's Collider is now a trigger Collider when the GameObject is clicked. It now acts as a trigger m_ObjectCollider.isTrigger = true; //Output to console the GameObject’s trigger state Debug.Log("Trigger On : " + m_ObjectCollider.isTrigger); }}