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Unity Engine


hasModifiableContacts

Specify whether this Collider's contacts are modifiable or not.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool hasModifiableContacts { get; set; }

Remarks

All pairs with Colliders that have this flag set will be available to scripts via Physics.ContactModifyEvent.
Note that pairs are only notified to scripts as long as the corresponding bodies are awake. Once they fall asleep, there will no longer be any notification for such pairs.