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Unity Engine


wetMix2

Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float wetMix2 { get; set; }

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioChorusFilter))]public class Example : MonoBehaviour{ // Produce random mixes with the Chorus filter. AudioChorusFilter filter; void Start() { filter = GetComponent<AudioChorusFilter>(); } void Update() { filter.wetMix1 = Mathf.Sin(Time.time) * 0.5f + 0.5f; filter.wetMix2 = Mathf.Cos(Time.time) * 0.5f + 0.5f; filter.wetMix3 = Random.Range(0.0f, 1.0f); }}