dryMix
Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public float dryMix { get; set; }
Examples
using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioChorusFilter))]public class Example : MonoBehaviour{ void Start() { GetComponent<AudioChorusFilter>().dryMix = 0f; }}