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Unity Engine


dryMix

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float dryMix { get; set; }

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioChorusFilter))]public class Example : MonoBehaviour{ void Start() { GetComponent<AudioChorusFilter>().dryMix = 0f; }}