LoadAssetWithSubAssets
Loads Asset and sub Assets from the AssetBundle synchronously.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AssetBundleModule
LoadAssetWithSubAssets(string)
Loads Asset and sub Assets from the AssetBundle synchronously.
public Object[] LoadAssetWithSubAssets(string name)
Parameters
Name of the Asset.
Returns
Type | Description |
|---|---|
| Object[] |
Remarks
Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.
LoadAssetWithSubAssets<T>(string)
Loads Asset and sub Assets from the AssetBundle synchronously.
public T[] LoadAssetWithSubAssets<T>(string name) where T : Object
Parameters
Name of the Asset.
Returns
Type | Description |
|---|---|
| <T>[] |
Remarks
Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.
LoadAssetWithSubAssets(string, Type)
Loads Asset and sub Assets from the AssetBundle synchronously.
public Object[] LoadAssetWithSubAssets(string name, Type type)
Parameters
Returns
Type | Description |
|---|---|
| Object[] |
Remarks
Load objects from the Asset and its SubAssets. If the signatures that specify the type are called then the requested type is matched against the Main object and Visible objects in each Asset. Otherwise the main objects of each Asset is returned. An example usage is to load all sprites from an sprite that uses "Multiple" for its Sprite Mode.