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Unity Engine


includeLayers

The additional layers that all Collider s attached to this ArticulationBody should include when deciding if a the Collider can come into contact with another Collider.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public LayerMask includeLayers { get; set; }

Remarks

The Layer Collision Matrix defines which layers can contact other layers. Use this property to specify additional layers that all Colliders attached to this ArticulationBody instance can contact.
NOTE: Layers can be included or excluded differently depending on the settings of each Collider instance. As such, there could be a conflicting decision for whether two Collider instances can come into contact with each other. To learn how Unity decides this, see Collider.layerOverridePriority.