includeLayers
The additional layers that all Collider s attached to this ArticulationBody should include when deciding if a the Collider can come into contact with another Collider.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public LayerMask includeLayers { get; set; }
Remarks
The Layer Collision Matrix defines which layers can contact other layers. Use this property to specify additional layers that all Colliders attached to this ArticulationBody instance can contact.
NOTE: Layers can be included or excluded differently depending on the settings of each Collider instance. As such, there could be a conflicting decision for whether two Collider instances can come into contact with each other. To learn how Unity decides this, see Collider.layerOverridePriority.
Additional Resources: Collider.excludeLayers, ArticulationBody.excludeLayers, Rigidbody.includeLayers, Rigidbody.excludeLayers.