legacy
Set to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public bool legacy { get; set; }
Examples
using UnityEngine;using System.Collections;public class animFov : MonoBehaviour{ void Start() { AnimationClip fovc = new AnimationClip(); AnimationCurve curve = AnimationCurve.Linear(0.0f, 60.0f, 10.0f, 90.0f); fovc.SetCurve("", typeof(Camera), "field of view", curve); fovc.legacy = true; GetComponent<Animation>().AddClip(fovc, "animfov"); GetComponent<Animation>().Play("animfov"); }}