GetPlatformIcons
Gets the list of available icon slots for the specified build target and kind. The BuildTargetGroup overload is marked for deprecation in the future; use the NamedBuildTarget overload.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetPlatformIcons(BuildTargetGroup, PlatformIconKind)
Gets the list of available icon slots for the specified build target and kind. The BuildTargetGroup overload is marked for deprecation in the future; use the NamedBuildTarget overload.
public static PlatformIcon[] GetPlatformIcons(BuildTargetGroup platform, PlatformIconKind kind)
Parameters
Returns
Type | Description |
|---|---|
| PlatformIcon[] |
Remarks
Returns the PlatformIcon slot array for the given build target and kind. Slot count is fixed per platform and kind. Assign textures to each slot using PlatformIcon.SetTexture or PlatformIcon.SetTextures. Pass the same array to PlayerSettings.SetPlatformIcons.
Additional Resources: PlayerSettings.SetPlatformIcons, PlayerSettings.GetSupportedIconKinds, PlayerSettings.SetIcons.
GetPlatformIcons(NamedBuildTarget, PlatformIconKind)
Gets the list of available icon slots for the specified build target and kind. The BuildTargetGroup overload is marked for deprecation in the future; use the NamedBuildTarget overload.
public static PlatformIcon[] GetPlatformIcons(NamedBuildTarget buildTarget, PlatformIconKind kind)
Parameters
Returns
Type | Description |
|---|---|
| PlatformIcon[] |
Remarks
Returns the PlatformIcon slot array for the given build target and kind. Slot count is fixed per platform and kind. Assign textures to each slot using PlatformIcon.SetTexture or PlatformIcon.SetTextures. Pass the same array to PlayerSettings.SetPlatformIcons.
Additional Resources: PlayerSettings.SetPlatformIcons, PlayerSettings.GetSupportedIconKinds, PlayerSettings.SetIcons.