SetDefaultShaderChunkSizeInMB(int)
Sets the default size for compressed shader variant chunks.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void SetDefaultShaderChunkSizeInMB(int sizeInMegabytes)
Parameters
The chunk size in megabytes.
Remarks
Unity stores multiple shader variants in compressed chunks. You can use to set the maximum size of each chunk.
SetDefaultShaderChunkSizeInMBYou can use this parameter with PlayerSettings.SetDefaultShaderChunkCount to limit the amount of memory Unity uses for shader variants.
Use PlayerSettings.SetShaderChunkSizeInMBForPlatform to override the default shader chunk size for a build target.
Additional Resources: PlayerSettings.GetDefaultShaderChunkSizeInMB.