Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetDefaultShaderChunkSizeInMB(int)

Sets the default size for compressed shader variant chunks.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void SetDefaultShaderChunkSizeInMB(int sizeInMegabytes)

Parameters

sizeInMegabytes

The chunk size in megabytes.

Remarks

Unity stores multiple shader variants in compressed chunks. You can use
SetDefaultShaderChunkSizeInMB
to set the maximum size of each chunk.
You can use this parameter with PlayerSettings.SetDefaultShaderChunkCount to limit the amount of memory Unity uses for shader variants.
Use PlayerSettings.SetShaderChunkSizeInMBForPlatform to override the default shader chunk size for a build target.