SetScriptingBackend
Sets the scripting framework for a given build target.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetScriptingBackend(BuildTargetGroup, ScriptingImplementation)
Sets the scripting framework for a given build target.
public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend)
Parameters
Remarks
Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
SetScriptingBackend(NamedBuildTarget, ScriptingImplementation)
Sets the scripting framework for a given build target.
public static void SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend)
Parameters
Remarks
Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.