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Unity Engine


SetScriptingBackend

Sets the scripting framework for a given build target.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

SetScriptingBackend(BuildTargetGroup, ScriptingImplementation)

Sets the scripting framework for a given build target.
Warning
Deprecated. Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead
public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend)

Parameters

Remarks

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.

SetScriptingBackend(NamedBuildTarget, ScriptingImplementation)

Sets the scripting framework for a given build target.
public static void SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend)

Parameters

Remarks

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.