SetPropertyBool
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetPropertyBool(string, bool, BuildTargetGroup)
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
public static void SetPropertyBool(string name, bool value, BuildTargetGroup target)
Parameters
Name of the property.
Value of the property (bool).
BuildTarget for which the property should apply (use default value BuildTargetGroup.Unknown to apply to all targets).
Remarks
Additional Resources: PlayerSettings.GetPropertyBool.
SetPropertyBool(string, bool)
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
public static void SetPropertyBool(string name, bool value)
Parameters
Remarks
Additional Resources: PlayerSettings.GetPropertyBool.
SetPropertyBool(string, bool, BuildTarget)
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
public static void SetPropertyBool(string name, bool value, BuildTarget target)
Parameters
Name of the property.
Value of the property (bool).
BuildTarget for which the property should apply (use default value BuildTargetGroup.Unknown to apply to all targets).
Remarks
Additional Resources: PlayerSettings.GetPropertyBool.