GetPropertyString
Returns a PlayerSettings named string property (with an optional build target it should apply to).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetPropertyString(string, BuildTargetGroup)
Returns a PlayerSettings named string property (with an optional build target it should apply to).
public static string GetPropertyString(string name, BuildTargetGroup target)
Parameters
Name of the property.
BuildTarget for which the property should apply (use default value BuildTargetGroup.Unknown to apply to all targets).
Returns
Type | Description |
|---|---|
| string | The current value of the property. |
Remarks
Additional Resources: PlayerSettings.SetPropertyString.
GetPropertyString(string)
Returns a PlayerSettings named string property (with an optional build target it should apply to).
public static string GetPropertyString(string name)
Parameters
Name of the property.
Returns
Type | Description |
|---|---|
| string | The current value of the property. |
Remarks
Additional Resources: PlayerSettings.SetPropertyString.