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Unity Engine


GetOverrideShaderChunkSettingsForPlatform(BuildTarget)

If the value is true, settings for the buildTarget override the default settings.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool GetOverrideShaderChunkSettingsForPlatform(BuildTarget buildTarget)

Parameters

buildTarget

The build target to check the override for.

Returns

Type

Description

bool

Remarks