Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetPropertyOptionalString

Searches for property and assigns it's value to given variable.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetPropertyOptionalString(string, string, BuildTargetGroup)

Searches for property and assigns it's value to given variable.
Warning
Deprecated. Use explicit API instead.
public static bool GetPropertyOptionalString(string name, ref string value, BuildTargetGroup target)

Parameters

name

Name of the property.

value

Variable, to which to store the value of the property, if set.

An optional build target group, to which the property applies.

Returns

Type

Description

boolTrue if property was set and it's value assigned to given variable.

Remarks

Property is not required to exist. If it doesn't exist, value variable will not be changed and this method will return false.

GetPropertyOptionalString(string, string)

Searches for property and assigns it's value to given variable.
Warning
Deprecated. Use explicit API instead.
public static bool GetPropertyOptionalString(string name, ref string value)

Parameters

name

Name of the property.

value

Variable, to which to store the value of the property, if set.

Returns

Type

Description

boolTrue if property was set and it's value assigned to given variable.

Remarks

Property is not required to exist. If it doesn't exist, value variable will not be changed and this method will return false.