GetPropertyOptionalString
Searches for property and assigns it's value to given variable.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetPropertyOptionalString(string, string, BuildTargetGroup)
Searches for property and assigns it's value to given variable.
public static bool GetPropertyOptionalString(string name, ref string value, BuildTargetGroup target)
Parameters
Name of the property.
Variable, to which to store the value of the property, if set.
An optional build target group, to which the property applies.
Returns
Type | Description |
|---|---|
| bool | True if property was set and it's value assigned to given variable. |
Remarks
Property is not required to exist. If it doesn't exist, value variable will not be changed and this method will return false.
GetPropertyOptionalString(string, string)
Searches for property and assigns it's value to given variable.
public static bool GetPropertyOptionalString(string name, ref string value)
Parameters
Returns
Type | Description |
|---|---|
| bool | True if property was set and it's value assigned to given variable. |
Remarks
Property is not required to exist. If it doesn't exist, value variable will not be changed and this method will return false.