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Unity Engine


NamedBuildTarget

Identifies which platform's build settings an API applies to.
Read time 1 minuteLast updated 10 days ago

Definition

public readonly struct NamedBuildTarget : IEquatable<NamedBuildTarget>, IComparable<NamedBuildTarget>

Remarks

Use BuildTarget to choose the platform output to build. Use NamedBuildTarget to choose which platform's settings to read or change.

Static Fields

Value

Description

AndroidAndroid.
EmbeddedLinuxEmbeddedLinux.
iOSiOS.
LinuxHeadlessSimulationLinuxHeadlessSimulation.
NintendoSwitchNintendo Switch.
NintendoSwitch2Nintendo Switch 2.
PS4PS4.
PS5PS5.
QNXQNX.
ServerServer.
StandaloneDesktop Standalone.
tvOSTvOS.
UnknownAn unknown or unspecified named build target, typically used as a placeholder.
VisionOSApple visionOS.
WebGLWebGL.
WindowsStoreAppsWindows Store Apps.
XboxOneXbox One.

Properties

Property

Description

TargetNameName of the build target.

Methods

Method

Description

ToBuildTargetGroupReturns the appropriate BuildTargetGroup that corresponds to the specified NamedBuildTarget.

Static Methods

Method

Description

FromBuildTargetGroupReturns the appropriate NamedBuildTarget that corresponds to the specified BuildTargetGroup.