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Unity Engine


SetTextures(params Texture2D[])

Assign all available icon layers.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

SetTextures(Texture2D[])

public void SetTextures(params Texture2D[] textures)

Parameters

textures

Must be an array of size PlatformIcon.maxLayerCount.

Remarks

Will overwrite all the currently set icon layers. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.