SetTextures(params Texture2D[])
Assign all available icon layers.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetTextures(Texture2D[])
public void SetTextures(params Texture2D[] textures)
Parameters
Must be an array of size PlatformIcon.maxLayerCount.
Remarks
Will overwrite all the currently set icon layers. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.