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Unity Engine


ShowObjectPicker<T>(Object, bool, string, int)

Show the object picker from code.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void ShowObjectPicker<T>(Object obj, bool allowSceneObjects, string searchFilter, int controlID) where T : Object

Parameters

The object to be selected by default.

allowSceneObjects

Is selection of Scene objects allowed, or should it only show assets.

searchFilter

Default search filter to apply.

controlID

The id of the control to set. This is useful if you are showing more than one of these. You can get the value at a later time.

Remarks

Once the user interacts with the Object Picker, it will respond by sending ExecuteCommand events back to the calling OnGUI that called this function. The messages are:
ObjectSelectorUpdated - The selected object was changed. The selected object can be read by calling EditorGUIUtility.GetObjectPickerObject ObjectSelectorClosed - The user closed the object picker.