PingObject
Ping an object in the Scene like clicking it in an inspector.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
PingObject(Object)
Ping an object in the Scene like clicking it in an inspector.
public static void PingObject(Object obj)
Parameters
The object to be pinged.
Remarks
EditorGUIUtility.PingObject will cause the Hierarchy to highlight the pinged object. The pinged object does not have to be selected. For example GameObject.Find can be used to locate an object to ping.
Examples
// Pings the currently selected Objectusing UnityEditor;using UnityEngine;public class PingObjectExample{ [MenuItem("Examples/Ping Selected")] static void Ping() { if (!Selection.activeObject) { Debug.Log("Select an object to ping"); return; } EditorGUIUtility.PingObject(Selection.activeObject); }}
PingObject(int)
Ping an object in the Scene like clicking it in an inspector.
public static void PingObject(int targetInstanceID)
Parameters
Remarks
EditorGUIUtility.PingObject will cause the Hierarchy to highlight the pinged object. The pinged object does not have to be selected. For example GameObject.Find can be used to locate an object to ping.
Examples
// Pings the currently selected Objectusing UnityEditor;using UnityEngine;public class PingObjectExample{ [MenuItem("Examples/Ping Selected")] static void Ping() { if (!Selection.activeObject) { Debug.Log("Select an object to ping"); return; } EditorGUIUtility.PingObject(Selection.activeObject); }}