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Unity Engine


GetFlowLayoutedRects(Rect, GUIStyle, float, float, List<string>)

Layout list of string items left to right, top to bottom in the given area.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static List<Rect> GetFlowLayoutedRects(Rect rect, GUIStyle style, float horizontalSpacing, float verticalSpacing, List<string> items)

Parameters

rect

Area where to layout the items.

Style for the items.

horizontalSpacing

Extra horizontal spacing between successive items.

verticalSpacing

Extra vertical spacing between item rows.

Strings to layout.

Returns

Type

Description

List<Rect>List of rectangles for the passed items.

Remarks

EditorGUIUtilityGetFlowLayoutedRects (GetFlowLayoutedRects(Rect, GUIStyle, float, float, List<string>))
Example of buttons positioned with GetFlowLayoutedRects.

Examples

using UnityEngine;using UnityEditor;using System.Collections.Generic;public class MyWindow : EditorWindow{ [MenuItem("Window/My Window")] static void OpenMyWindow() { EditorWindow.GetWindow<MyWindow>(true); } void OnGUI() { // area to layout our items in var rect = new Rect(10, 10, position.width - 20, position.height - 20); // items to layout var items = new List<string> { "One button", "Another button", "Yet another", "Hey there's more", "More!" }; // get resulting rectangles of items var style = EditorStyles.miniButton; var boxes = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items); // do actual UI for them for (var i = 0; i < boxes.Count; ++i) { GUI.Button(boxes[i], items[i], style); } }}