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Unity Engine


LookLikeControls(float, float)

Make all EditorGUI look like regular controls.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. LookLikeControls and LookLikeInspector modes are deprecated.Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.
public static void LookLikeControls(float _labelWidth, float _fieldWidth)

Parameters

_labelWidth


_fieldWidth

Remarks

This will make the default styles used by EditorGUI look like controls (e.g. EditorGUI.Popup becomes a full popup menu).
EditorGUIUtilityLookLikeControls (LookLikeControls(float, float))
Editor window with "LookLikeControls" look.

Examples

using UnityEngine;using UnityEditor;// Simple editor window that shows the difference between// Look like controls and look like inspectorclass LookLikeControlsInspector : EditorWindow{ int integer1 = 0; float float1 = 5.5f; [MenuItem("Examples/Look Like Controls - Inspector")] static void Init() { var window = GetWindow<LookLikeControlsInspector>(); window.Show(); } void OnGUI() { EditorGUIUtility.LookLikeInspector(); EditorGUILayout.TextField("Text Field:", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); EditorGUILayout.Space(); EditorGUIUtility.LookLikeControls(); EditorGUILayout.TextField("Text Field", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); }}