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Unity Engine


LookLikeInspector()

Make all EditorGUI look like simplified outline view controls.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. LookLikeControls and LookLikeInspector modes are deprecated.
public static void LookLikeInspector()

Remarks

This will make the default styles used by EditorGUI look like it does in the inspector.
EditorGUIUtilityLookLikeInspector (LookLikeInspector())
Editor window with "LookLikeInspector" look.
Additional Resources: EditorGUIUtility.LookLikeControls.
using UnityEngine;using UnityEditor;// Simple editor window that shows the difference between// Look like controls and look like inspectorclass LookLikeControlsInspector : EditorWindow{ int integer1 = 0; float float1 = 5.5f; [MenuItem("Examples/Look Like Controls - Inspector")] static void Init() { var window = GetWindow<LookLikeControlsInspector>(); window.Show(); } void OnGUI() { EditorGUIUtility.LookLikeInspector(); EditorGUILayout.TextField("Text Field:", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); EditorGUILayout.Space(); EditorGUIUtility.LookLikeControls(); EditorGUILayout.TextField("Text Field", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); }}
Note that calling LookLikeInspector will set the indent level to 1 if it was 0 to start with.