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Unity Engine


LoadRequired(string)

Load a required built-in resource.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Object LoadRequired(string path)

Parameters

path

Returns

Type

Description

Object

Remarks

This function will look in Assets/Editor Default Resources/ folder for the required resource. The example below shows an the loading of an iPhone texture and used to texture a cube.

Examples

using UnityEngine;using UnityEditor;public class LoadRequiredExample{ [MenuItem("Examples/LoadRequired Editor Example")] static void loadRequiredExample() { Texture tex = (Texture)EditorGUIUtility.LoadRequired("BuildSettings.iPhone"); Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; }}