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Unity Engine


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Unity Engine


Load(string)

Load a built-in resource.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Object Load(string path)

Parameters

path

Returns

Type

Description

Object

Remarks

This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.

Examples

using UnityEngine;using UnityEditor;public class LoadExample{ [MenuItem("Examples/Load Editor Texture Example")] static void loadExample() { Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader"); Debug.Log("Got: " + tex.name + " !"); Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; }}