Load(string)
Load a built-in resource.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Object Load(string path)
Parameters
Returns
Type | Description |
|---|---|
| Object |
Remarks
This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.
Examples
using UnityEngine;using UnityEditor;public class LoadExample{ [MenuItem("Examples/Load Editor Texture Example")] static void loadExample() { Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader"); Debug.Log("Got: " + tex.name + " !"); Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; }}