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Unity Engine


CommandEvent(string)

Creates an event that can be sent to another window.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Event CommandEvent(string commandName)

Parameters

commandName

The command to be sent.

Returns

Type

Description

Event

Remarks

// Sends a paste event to an EditorWindow, as if Paste// was selected from the Edit menu.using UnityEngine;using UnityEditor;public class CommandEventExample : EditorWindow{ [MenuItem("Examples/CommandEvent example")] static void commandEventExample() { CommandEventExample window = EditorWindow.GetWindowWithRect<CommandEventExample>(new Rect(0, 0, 150, 40)); window.Show(); } void OnGUI() { if (GUILayout.Button("Paste")) { Event e = EditorGUIUtility.CommandEvent("Paste"); EditorWindow ew = EditorWindow.GetWindow<CommandEventTest>(true); ew.SendEvent(e); } }}
The script below receives the Paste message sent from CommandEventExample above.
using UnityEngine;using UnityEditor;public class CommandEventTest : EditorWindow{ private int eventCount = 0; [MenuItem("Examples/Example that receives a paste event")] static void test() { CommandEventTest window = EditorWindow.GetWindowWithRect<CommandEventTest>(new Rect(0, 0, 100, 40)); window.Show(); } void OnGUI() { EditorGUI.LabelField(new Rect(10, 10, 90, 30), "Paste: " + eventCount.ToString()); if (Event.current.type == EventType.ExecuteCommand) { Event e = Event.current; if (e.commandName == "Paste") { eventCount = eventCount + 1; } } }}