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Unity Engine


TextArea(Rect, string, GUIStyle)

Makes a text area.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static string TextArea(Rect position, string text, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the text field.

text

The text to edit.

Optional GUIStyle.

Returns

Type

Description

stringThe text entered by the user.

Remarks

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
EditorGUITextArea (TextArea(Rect, string, GUIStyle))
Text Area in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Create a window where you can have notes// This doesnt preserve the notes between sessions.//// check EditorPrefs Get/SetString to save the notes.class EditorGUITextArea : EditorWindow{ string note = "Notes:\n->"; [MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); } void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } }}