TextArea(Rect, string, GUIStyle)
Makes a text area.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static string TextArea(Rect position, string text, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| string | The text entered by the user. |
Remarks
This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.

Text Area in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Create a window where you can have notes// This doesnt preserve the notes between sessions.//// check EditorPrefs Get/SetString to save the notes.class EditorGUITextArea : EditorWindow{ string note = "Notes:\n->"; [MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); } void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } }}