IntPopup
Makes an integer popup selection field.
Read time 5 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
IntPopup(Rect, int, string[], int[], GUIStyle)
Makes an integer popup selection field.
public static int IntPopup(Rect position, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style)
Parameters
Rectangle on the screen to use for the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Int Popup in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Multiplies the scale of the selected transform.class EditorGUIIntPopup : EditorWindow{ int selectedSize = 1; string[] names = { "Double", "Triple", "Quadruple" }; int[] sizes = { 2, 3, 4 }; [MenuItem("Examples/Editor GUI Int Popup usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIIntPopup>(); window.position = new Rect(0, 0, 180, 60); window.Show(); } void OnGUI() { selectedSize = EditorGUI.IntPopup( new Rect(3, 3, position.width - 6, 20), "Size:", selectedSize, names, sizes); if (GUI.Button(new Rect(0, 25, position.width, position.height - 27), "Modify")) { Rescale(); } } void Rescale() { if (Selection.activeTransform) { Selection.activeTransform.localScale *= selectedSize; } else { Debug.LogError("No Object selected, please select an object to scale."); } }}
IntPopup(Rect, int, GUIContent[], int[], GUIStyle)
Makes an integer popup selection field.
public static int IntPopup(Rect position, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style)
Parameters
Rectangle on the screen to use for the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Int Popup in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Multiplies the scale of the selected transform.class EditorGUIIntPopup : EditorWindow{ int selectedSize = 1; string[] names = { "Double", "Triple", "Quadruple" }; int[] sizes = { 2, 3, 4 }; [MenuItem("Examples/Editor GUI Int Popup usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIIntPopup>(); window.position = new Rect(0, 0, 180, 60); window.Show(); } void OnGUI() { selectedSize = EditorGUI.IntPopup( new Rect(3, 3, position.width - 6, 20), "Size:", selectedSize, names, sizes); if (GUI.Button(new Rect(0, 25, position.width, position.height - 27), "Modify")) { Rescale(); } } void Rescale() { if (Selection.activeTransform) { Selection.activeTransform.localScale *= selectedSize; } else { Debug.LogError("No Object selected, please select an object to scale."); } }}
IntPopup(Rect, GUIContent, int, GUIContent[], int[], GUIStyle)
Makes an integer popup selection field.
public static int IntPopup(Rect position, GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style)
Parameters
Rectangle on the screen to use for the field.
Optional label in front of the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Int Popup in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Multiplies the scale of the selected transform.class EditorGUIIntPopup : EditorWindow{ int selectedSize = 1; string[] names = { "Double", "Triple", "Quadruple" }; int[] sizes = { 2, 3, 4 }; [MenuItem("Examples/Editor GUI Int Popup usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIIntPopup>(); window.position = new Rect(0, 0, 180, 60); window.Show(); } void OnGUI() { selectedSize = EditorGUI.IntPopup( new Rect(3, 3, position.width - 6, 20), "Size:", selectedSize, names, sizes); if (GUI.Button(new Rect(0, 25, position.width, position.height - 27), "Modify")) { Rescale(); } } void Rescale() { if (Selection.activeTransform) { Selection.activeTransform.localScale *= selectedSize; } else { Debug.LogError("No Object selected, please select an object to scale."); } }}
IntPopup(Rect, string, int, string[], int[], GUIStyle)
Makes an integer popup selection field.
public static int IntPopup(Rect position, string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style)
Parameters
Rectangle on the screen to use for the field.
Optional label in front of the field.
The value of the option the field shows.
An array with the displayed options the user can choose from.
An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed.
Returns
Type | Description |
|---|---|
| int | The value of the option that has been selected by the user. |
Remarks
Takes the currently selected integer as a parameter and returns the integer selected by the user.

Int Popup in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Multiplies the scale of the selected transform.class EditorGUIIntPopup : EditorWindow{ int selectedSize = 1; string[] names = { "Double", "Triple", "Quadruple" }; int[] sizes = { 2, 3, 4 }; [MenuItem("Examples/Editor GUI Int Popup usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIIntPopup>(); window.position = new Rect(0, 0, 180, 60); window.Show(); } void OnGUI() { selectedSize = EditorGUI.IntPopup( new Rect(3, 3, position.width - 6, 20), "Size:", selectedSize, names, sizes); if (GUI.Button(new Rect(0, 25, position.width, position.height - 27), "Modify")) { Rescale(); } } void Rescale() { if (Selection.activeTransform) { Selection.activeTransform.localScale *= selectedSize; } else { Debug.LogError("No Object selected, please select an object to scale."); } }}