DrawTextureAlpha(Rect, Texture, ScaleMode, float, float)
Draws the alpha channel of a texture within a rectangle.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void DrawTextureAlpha(Rect position, Texture image, ScaleMode scaleMode, float imageAspect, float mipLevel)
Parameters
Rectangle on the screen to draw the texture within.
How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used.
What mip-level to sample. If negative, texture will be sampled normally. It sets material _Mip property.
Remarks
Additional Resources: GUI.color, GUI.contentColor

Alpha texture in an Editor Window.