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Unity Engine


DrawTextureAlpha(Rect, Texture, ScaleMode, float, float)

Draws the alpha channel of a texture within a rectangle.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void DrawTextureAlpha(Rect position, Texture image, ScaleMode scaleMode, float imageAspect, float mipLevel)

Parameters

position

Rectangle on the screen to draw the texture within.

image

Texture to display.

scaleMode

How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.

imageAspect

Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used.

mipLevel

What mip-level to sample. If negative, texture will be sampled normally. It sets material _Mip property.

Remarks

Additional Resources: GUI.color, GUI.contentColor
EditorGUIDrawTextureAlpha (DrawTextureAlpha(Rect, Texture, ScaleMode, float, float))
Alpha texture in an Editor Window.