LabelField
Makes a label field. (Useful for showing read-only info.)
Read time 3 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
LabelField(Rect, string, GUIStyle)
Makes a label field. (Useful for showing read-only info.)
public static void LabelField(Rect position, string label, GUIStyle style)
Parameters
Remarks

Shows a label in an editor window with the seconds since the editor started.
Examples
// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;using System.Collections;//Select the dependencies of the found GameObjectpublic class EditorGUIObjectField : EditorWindow{ [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); } void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}
LabelField(Rect, GUIContent, GUIStyle)
Makes a label field. (Useful for showing read-only info.)
public static void LabelField(Rect position, GUIContent label, GUIStyle style)
Parameters
Rectangle on the screen to use for the label field.
Label in front of the label field.
Style information (color, etc) for displaying the label.
Remarks

Shows a label in an editor window with the seconds since the editor started.
Examples
// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;using System.Collections;//Select the dependencies of the found GameObjectpublic class EditorGUIObjectField : EditorWindow{ [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); } void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}
LabelField(Rect, string, string, GUIStyle)
Makes a label field. (Useful for showing read-only info.)
public static void LabelField(Rect position, string label, string label2, GUIStyle style)
Parameters
Remarks

Shows a label in an editor window with the seconds since the editor started.
Examples
// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;using System.Collections;//Select the dependencies of the found GameObjectpublic class EditorGUIObjectField : EditorWindow{ [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); } void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}
LabelField(Rect, GUIContent, GUIContent, GUIStyle)
Makes a label field. (Useful for showing read-only info.)
public static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style)
Parameters
Rectangle on the screen to use for the label field.
Label in front of the label field.
The label to show to the right.
Style information (color, etc) for displaying the label.
Remarks

Shows a label in an editor window with the seconds since the editor started.
Examples
// Shows a label in the editor with the seconds since the editor startedusing UnityEditor;using UnityEngine;using System.Collections;//Select the dependencies of the found GameObjectpublic class EditorGUIObjectField : EditorWindow{ [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); } void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); }}