Slider
Makes a slider the user can drag to change a value between a min and a max.
Read time 4 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
Slider(Rect, float, float, float)
Makes a slider the user can drag to change a value between a min and a max.
public static float Slider(Rect position, float value, float leftValue, float rightValue)
Parameters
Returns
Type | Description |
|---|---|
| float | The value that has been set by the user. |
Remarks

Slider in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Editor script that lets you scale the selected GameObject between 1 and 100class EditorGUISlider : EditorWindow{ float scale = 1.0f; [MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); } void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); } void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }}
Slider(Rect, string, float, float, float)
Makes a slider the user can drag to change a value between a min and a max.
public static float Slider(Rect position, string label, float value, float leftValue, float rightValue)
Parameters
Rectangle on the screen to use for the slider.
Optional label in front of the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Returns
Type | Description |
|---|---|
| float | The value that has been set by the user. |
Remarks

Slider in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Editor script that lets you scale the selected GameObject between 1 and 100class EditorGUISlider : EditorWindow{ float scale = 1.0f; [MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); } void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); } void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }}
Slider(Rect, GUIContent, float, float, float)
Makes a slider the user can drag to change a value between a min and a max.
public static float Slider(Rect position, GUIContent label, float value, float leftValue, float rightValue)
Parameters
Rectangle on the screen to use for the slider.
Optional label in front of the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Returns
Type | Description |
|---|---|
| float | The value that has been set by the user. |
Remarks

Slider in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Editor script that lets you scale the selected GameObject between 1 and 100class EditorGUISlider : EditorWindow{ float scale = 1.0f; [MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); } void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); } void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }}
Slider(Rect, SerializedProperty, float, float)
Makes a slider the user can drag to change a value between a min and a max.
public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue)
Parameters
Rectangle on the screen to use for the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Slider(Rect, SerializedProperty, float, float, string)
Makes a slider the user can drag to change a value between a min and a max.
public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, string label)
Parameters
Rectangle on the screen to use for the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Optional label in front of the slider.
Slider(Rect, SerializedProperty, float, float, GUIContent)
Makes a slider the user can drag to change a value between a min and a max.
public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label)
Parameters
Rectangle on the screen to use for the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Optional label in front of the slider.