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EnumFlagsField

Displays a menu with an option for every value of the enum type when clicked. An option for the value 0 with name "Nothing" and an option for the value ~0 (that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values 0 and ~0 can be overriden by defining these values in the enum type.
Read time 11 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

EnumFlagsField(Rect, Enum)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, Enum enumValue)

Parameters

position

Rectangle on the screen to use for the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}

EnumFlagsField(Rect, Enum, GUIStyle)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, Enum enumValue, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

Optional GUIStyle.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}

EnumFlagsField(Rect, string, Enum)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, string label, Enum enumValue)

Parameters

position

Rectangle on the screen to use for the enum flags field.

label

Optional label to display in front of the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}

EnumFlagsField(Rect, string, Enum, GUIStyle)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, string label, Enum enumValue, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the enum flags field.

label

Optional label to display in front of the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

Optional GUIStyle.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}

EnumFlagsField(Rect, GUIContent, Enum)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, GUIContent label, Enum enumValue)

Parameters

position

Rectangle on the screen to use for the enum flags field.

Optional label to display in front of the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}

EnumFlagsField(Rect, GUIContent, Enum, GUIStyle)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, GUIContent label, Enum enumValue, GUIStyle style)

Parameters

position

Rectangle on the screen to use for the enum flags field.

Optional label to display in front of the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

Optional GUIStyle.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}

EnumFlagsField(Rect, GUIContent, Enum, bool, GUIStyle)

Displays a menu with an option for every value of the enum type when clicked. An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
public static Enum EnumFlagsField(Rect position, GUIContent label, Enum enumValue, bool includeObsolete, GUIStyle style = null)

Parameters

position

Rectangle on the screen to use for the enum flags field.

Optional label to display in front of the enum flags field.

enumValue

Enum flags value (Only supports enum values for enum types with int as the underlying type).

includeObsolete

Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.

Optional GUIStyle.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUI.EnumFlagsField(new Rect(5, 5, 300, 20), m_Flags); }}