FloatField
Makes a text field for entering floats.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
FloatField(Rect, float, GUIStyle)
Makes a text field for entering floats.
public static float FloatField(Rect position, float value, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Float Field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;public class EditorGUIFloatField : EditorWindow{ float sizeMultiplier = 1; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier); if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(Rect, string, float, GUIStyle)
Makes a text field for entering floats.
public static float FloatField(Rect position, string label, float value, GUIStyle style)
Parameters
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Float Field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;public class EditorGUIFloatField : EditorWindow{ float sizeMultiplier = 1; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier); if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(Rect, GUIContent, float, GUIStyle)
Makes a text field for entering floats.
public static float FloatField(Rect position, GUIContent label, float value, GUIStyle style)
Parameters
Rectangle on the screen to use for the float field.
Optional label to display in front of the float field.
The value to edit.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Float Field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;public class EditorGUIFloatField : EditorWindow{ float sizeMultiplier = 1; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier); if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}