LinkButton
Make a clickable link label.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
LinkButton(Rect, string)
Make a clickable link label.
public static bool LinkButton(Rect position, string label)
Parameters
Returns
Type | Description |
|---|---|
| bool | true when the user clicks the link. |
Remarks
The label has an hyperlink style and returns true when clicked.
Examples
using UnityEditor;using UnityEngine;class EditorGUILinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILinkButton")] static void Init() { var window = GetWindow<EditorGUILinkButton>(); window.Show(); } void OnGUI() { var label = new GUIContent("Link Button"); var size = EditorStyles.linkLabel.CalcSize(label); if (EditorGUI.LinkButton(new Rect(50, 50, size.x, size.y), label)) Debug.Log("Clicked"); }}
LinkButton(Rect, GUIContent)
Make a clickable link label.
public static bool LinkButton(Rect position, GUIContent label)
Parameters
Rectangle on the screen to use for the control. The underline is done with the bottom border so set the size accordingly.
Label of the link.
Returns
Type | Description |
|---|---|
| bool | true when the user clicks the link. |
Remarks
The label has an hyperlink style and returns true when clicked.
Examples
using UnityEditor;using UnityEngine;class EditorGUILinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILinkButton")] static void Init() { var window = GetWindow<EditorGUILinkButton>(); window.Show(); } void OnGUI() { var label = new GUIContent("Link Button"); var size = EditorStyles.linkLabel.CalcSize(label); if (EditorGUI.LinkButton(new Rect(50, 50, size.x, size.y), label)) Debug.Log("Clicked"); }}