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Unity Engine


LinkButton

Make a clickable link label.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

LinkButton(Rect, string)

Make a clickable link label.
public static bool LinkButton(Rect position, string label)

Parameters

position

Rectangle on the screen to use for the control. The underline is done with the bottom border so set the size accordingly.

label

Label of the link.

Returns

Type

Description

booltrue when the user clicks the link.

Remarks

The label has an hyperlink style and returns true when clicked.

Examples

using UnityEditor;using UnityEngine;class EditorGUILinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILinkButton")] static void Init() { var window = GetWindow<EditorGUILinkButton>(); window.Show(); } void OnGUI() { var label = new GUIContent("Link Button"); var size = EditorStyles.linkLabel.CalcSize(label); if (EditorGUI.LinkButton(new Rect(50, 50, size.x, size.y), label)) Debug.Log("Clicked"); }}

LinkButton(Rect, GUIContent)

Make a clickable link label.
public static bool LinkButton(Rect position, GUIContent label)

Parameters

position

Rectangle on the screen to use for the control. The underline is done with the bottom border so set the size accordingly.

Label of the link.

Returns

Type

Description

booltrue when the user clicks the link.

Remarks

The label has an hyperlink style and returns true when clicked.

Examples

using UnityEditor;using UnityEngine;class EditorGUILinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILinkButton")] static void Init() { var window = GetWindow<EditorGUILinkButton>(); window.Show(); } void OnGUI() { var label = new GUIContent("Link Button"); var size = EditorStyles.linkLabel.CalcSize(label); if (EditorGUI.LinkButton(new Rect(50, 50, size.x, size.y), label)) Debug.Log("Clicked"); }}