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Unity Engine


MultiPropertyField

Makes a multi-control with several property fields in the same line.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

MultiPropertyField(Rect, GUIContent[], SerializedProperty, GUIContent)

Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label)

Parameters

position

Rectangle on the screen to use for the multi-property field.

subLabels

Array with small labels to show in front of each float field. There is room for one letter per field only.

valuesIterator

The SerializedProperty of the first property to make a control for.

Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.

Remarks

The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.

MultiPropertyField(Rect, GUIContent[], SerializedProperty, GUIContent, PropertyVisibility)

Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label, EditorGUI.PropertyVisibility visibility)

Parameters

position

Rectangle on the screen to use for the multi-property field.

subLabels

Array with small labels to show in front of each float field. There is room for one letter per field only.

valuesIterator

The SerializedProperty of the first property to make a control for.

Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.

Each SerializedProperty during iteration must have this visibility to be drawn. Use EditorGUI.PropertyVisibility.All to draw all SerializedProperties, regardless of its actual visibility.

Remarks

The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.

MultiPropertyField(Rect, GUIContent[], SerializedProperty)

Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator)

Parameters

position

Rectangle on the screen to use for the multi-property field.

subLabels

Array with small labels to show in front of each float field. There is room for one letter per field only.

valuesIterator

The SerializedProperty of the first property to make a control for.

Remarks

The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.

MultiPropertyField(Rect, GUIContent[], SerializedProperty, PropertyVisibility)

Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, EditorGUI.PropertyVisibility visibility)

Parameters

position

Rectangle on the screen to use for the multi-property field.

subLabels

Array with small labels to show in front of each float field. There is room for one letter per field only.

valuesIterator

The SerializedProperty of the first property to make a control for.

Each SerializedProperty during iteration must have this visibility to be drawn. Use EditorGUI.PropertyVisibility.All to draw all SerializedProperties, regardless of its actual visibility.

Remarks

The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.