MultiPropertyField
Makes a multi-control with several property fields in the same line.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
MultiPropertyField(Rect, GUIContent[], SerializedProperty, GUIContent)
Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label)
Parameters
Rectangle on the screen to use for the multi-property field.
Array with small labels to show in front of each float field. There is room for one letter per field only.
The SerializedProperty of the first property to make a control for.
Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.
Remarks
The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.
MultiPropertyField(Rect, GUIContent[], SerializedProperty, GUIContent, PropertyVisibility)
Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label, EditorGUI.PropertyVisibility visibility)
Parameters
Rectangle on the screen to use for the multi-property field.
Array with small labels to show in front of each float field. There is room for one letter per field only.
The SerializedProperty of the first property to make a control for.
Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.
Each SerializedProperty during iteration must have this visibility to be drawn. Use EditorGUI.PropertyVisibility.All to draw all SerializedProperties, regardless of its actual visibility.
Remarks
The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.
MultiPropertyField(Rect, GUIContent[], SerializedProperty)
Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator)
Parameters
Rectangle on the screen to use for the multi-property field.
Array with small labels to show in front of each float field. There is room for one letter per field only.
The SerializedProperty of the first property to make a control for.
Remarks
The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.
MultiPropertyField(Rect, GUIContent[], SerializedProperty, PropertyVisibility)
Makes a multi-control with several property fields in the same line.
public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, EditorGUI.PropertyVisibility visibility)
Parameters
Rectangle on the screen to use for the multi-property field.
Array with small labels to show in front of each float field. There is room for one letter per field only.
The SerializedProperty of the first property to make a control for.
Each SerializedProperty during iteration must have this visibility to be drawn. Use EditorGUI.PropertyVisibility.All to draw all SerializedProperties, regardless of its actual visibility.
Remarks
The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.