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Vivox Core SDK

Vivox Core SDK

Message polling

Understand how to handle messages with message polling.
阅读时间1 分钟最后更新于 12 天前

After you initialize the Vivox SDK, but before you sign in a user, the game must begin polling for messages. Typically, the game either polls directly in the game render loop or polls based on a timer mechanism. The recommended polling frequency is 10 times per second, where at each poll interval,
vx_get_message()
is called until there are no more messages to process.
The following code displays an example of how to poll for Vivox messages:
#include "Vxc.h"#include "VxcErrors.h". . .// this is your timer handler or your render loopvx_message_base_t *m;for(;;){ int status = vx_get_message(&m); if(status == VX_GET_MESSAGE_AVAILABLE) { MyGamesMessageHandler(m); // Sample implementation below vx_destroy_message(m); // destroy the message } else if(status == VX_GET_MESSAGE_FAILURE) { // handle errors here. The only error that you might see here // is because vx_initialize3() has not been called. } else if(status == VX_GET_MESSAGE_NO_MESSAGE) { break; }}